Thomas' Tall Friend - Thomas is given the special job of delivering a giraffe to the Sodor Wildlife Centre. He is so excited about making friends with the giraffe that he doesn't go straight to the Wildlife Centre as instructed. Instead, Thomas collects leaves and fresh fruit from the other engines to give to the giraffe. By the time Thomas arrives at the Wildlife Centre, the giraffe has settled down in is truck and fallen asleep. Now Thomas can't wake the giraffe to deliver him to his new home. Thomas decides to find someone who really knows how to look after giraffes properly. He races back to the Docks and collects a giraffe keeper who can look after the giraffe. The giraffe is soon delivered to the Wildlife Centre. Everyone is so happy to meet the new giraffe. James in the Dark - Fixing a mistake James refuses to wear a lamp for working at night because it looks "silly". Then, because he can't see very well, he picks up the wrong people - farmers and animals instead of VIPs for a grand concert. James realizes his mistake, takes the farmers and animals to their destination, and returns to the concert. Thomas and Edward have picked up the VIPs James missed. All three engines use their lamps to light the concert at the end.
Charlie & Eddie - Edward wants to show Charlie that he is a really fun engine instead of doing his job. Edward races off to the tracks telling Charlie jokes. A big mistake occurs when Edward takes Sir Topham Hatt's car to the Steam Works by mistake, but Kevin doesn't know how to fix cars, only steam engines. Edward is horrified when he arrives back at the Steam Works and sees that instead of fixing the car, Kevin has put a funnel on its roof! Edward realizes that he needs to concentrate on his job rather than racing around Sodor with Charlie. Toby & The Whistling Woods - Sir Topham Hatt asks Toby to go to the Summer House. Toby is scared because this means that Toby will need to puff through the Whistling Woods. But he decides to be brave and starts to make his way through them. Toby hears a strange noise and reverses quickly out of the woods where he meets Thomas and James. The engines see that Toby is a little frightened and offer to travel through the woods with him but Toby insists he can get through the woods on his own. When Toby gets scared again, Thomas and James tell him that the noises are friendly sounds. One sound is being made by a beautiful owl, another is the sound of a waterfall, and the last is the sound of the wind whistling through the woods. Toby is at last happy in the Whistling Woods!
Diesel's Special Delivery - When Diesel sees James being admired with a special of pretty piglets, he decides that he wants to be admired too. He abandons his slate for the school's leaking roof and sets off to find an equally admirable special. First he tries Thomas' truck of apples, then Rosie's flatbed of flowers, but still nobody notices him. Later, he spots James' piglets outside Farmer Trotter's farm, and decides to take them to the school. But when he arrives, rain is imminent and the children are about to get wet. Diesel realizes how important his slate is. He races back to the farm with Farmer Trotter's piglets, picks up his slate and gets back to the school just in time. Pingy Pongy Pick Up - It's an important day on the Island of Sodor. The football team is playing an important match and all of the engines are given special jobs. Emily is asked to bring the team's washing but she wants to do a job which is more important. So Emily decides to try and help everyone else and ignores her job. Emily learns that the washing she is due to deliver is the Sodor United team's football kit! Now the football team has nothing to wear!. Emily decides to make everything better. She races to get the football kits cleaned and dries them by hanging the shirts like a long washing line from her funnel. The football team is delighted.
Being Happy with Me
Being Percy - Percy is impressed when he sees that all the engines make way for Gordon when he enters Brendham Docks. Percy thinks the engines never listen to him nor make way for him on the tracks. Percy decides that he is going to be more like Gordon so he starts to imitate him. Percy starts to raise his voice and race down the line just like Gordon. Percy is trying so hard to be like Gordon that he forgets to deliver his mail. Percy realizes that being like Gordon hasn't helped him at all and he is happy just being Percy! Victor Says Yes - Victor is an engine who likes to please everyone so when it's a busy day at the Steam Works, he bites off more than he can chew. The engines line up outside the Steam Works and ask Victor to fix them. Emily, 'Arry and Bert all become impatient as the line of engines waiting to be fixed gets longer and longer. Then Sir Topham Hatt arrives and asks Victor to fix Gordon, and of course Victor says yes. The line gets longer and the engines start to bump into each other. With Thomas' help, Victor realizes that he needs to learn to say no. Victor tells some of the engines that he can fix them the next day. Everyone is soon happy again as Victor restores order to the Steam Works.
Thomas' Crazy Day - Thomas promised to play hide and seek with his best friend Percy at the Steam Works. Sir Topham Hatt also asked him to show Bash, Dash and Ferdinand what it takes to be a Really Useful engine. Thomas decides that he has to do everything so he rushes back and forth helping the Logging Locos and playing a game of hide and seek with Percy. Thomas asks Cranky to help him show the Logging Locos how to be Really Useful while he is away. When Thomas checks on them, he sees that Cranky has lifted Dash high into the air and not being helpful at all! Thomas realizes that he needs to do one thing at a time so he finishes showing the Locos how to be Really Useful, and then finishes the game of hide and seek with his best friend Percy. Thomas and the Snowman Party - It's winter on Sodor and the children are busy building a snowman. The children need a hat to complete their snowman and Thomas decides to help. Thomas takes Farmer McColl's hat for the snowman. Then, he sees the Band Conductor's hat and takes that too. Then he sees Mr. Bubbles' big colorful hat and takes that too. Thomas gets so busy looking for the hat that he forgets to deliver a special parcel to Sir Topham Hatt. However, Farmer McColl, the Brass Conductor and Mr. Bubbles all need their hats back. When Thomas delivers a parcel for Sir Topham Hatt - it's a new hat! Sir Topham Hatt gives his old hat to Thomas which he then gives to the children for their snowman.
Playing with Friends
Thomas and the Scruff - Whiff is excited for Thomas to bring Scruff to help him at the Waste Dump. Thomas meets Scruff at Brendham Docks and sees that he is really quite scruffy and dirty. Thomas thinks it would be best to give Scruff a clean before he starts his new job. Thomas brings the cleaners from the Wash Down to wash Scruff, but Scruff races off. Thomas realizes that Scruff is hiding in a siding and there is nothing he can do to persuade Scuff to come out. Gordon, Percy and Henry try to help too, but to no avail. Thomas then realizes that Scruff doesn't want to be clean at all, he just wants to be scruffy. Thomas takes Scruff to the Waste Dump where he works with Whiff. Scruff gets messier and scruffier and just loves it! Jumping Jobi Wood - Thomas is asked to collect precious Jobi wood from Misty Island by Sir Topham Hatt. He is excited and Bash, Dash and Ferdinand offer to help Thomas but he doesn't want their help. Thomas takes Edward with him and shows him all the exciting places to visit. There's the Shake Shake Bridge and of course Ol' Wheezy Hee Haw. Thomas starts to collect the Jobi wood and it's not long before Ol' Wheezy starts throwing the Jobi logs everywhere causing chaos. Thomas isn't able to stop the Jobi logs flying through the air. Luckily for Thomas the Logging Locos turn up on Misty Island to help him. At last order is restored and Thomas delivers the Jobi wood to Sodor.
Sounds and Smells
O the Indignity - Gordon is horrified when Sir Topham Hatt announces that he is to take charge of Whiff's Waste Dump for the day. Gordon arrives at the Waste Dump and decides that the only thing for him to do is to hide when other engines arrive at the dump. Gordon just cannot be seen at such a smelly place! As the day progresses, Gordon hides from Spencer, Diesel and Thomas. As Gordon hides from each engine, the waste trucks get higher and higher and Whiff's Waste Dump becomes smellier and smellier. Sir Topham Hatt arrives with Whiff to a state of chaos. What Gordon didn't know is that the Island Inspector is arriving to view the Waste Dump. Gordon realizes he has been a silly engine! He gets straight to work to clean up the mess, and with Whiff's help, everything is clean and tidy for the Inspector's visit. Pop Goes Thomas - Thomas has to take crates of lemonade to the children's picnic. He goes over bumpy track and a cork pops. Thomas doesn't know what the sound is, only that he likes it. To make it happen again, he goes over more and more bumpy track. All the corks pop, wreaking havoc! Mr. Bubbles the Clown is delayed, the picnic cakes are spoiled, and James has a bump. When Thomas realizes what he has done, he goes back for more lemonade, stopping on the way to pick up more cakes and Mr. Bubbles. He arrives back at the picnic just in time to the cheers of the children.
Listening and Learning
Thomas In Charge - Thomas wants to impress the Inspector and persuades Percy and Mavis to help him shunt coal at the Docks. This means that Mavis and Percy don't get to do their jobs properly. When the Inspector visits them, they are nowhere to be found. The Inspector arrives at the Docks to find Thomas, Percy and Mavis. Thomas wants to show how good they are at shunting coal but the coal trucks fly into the sky and cover everyone in black soot. Sir Topham Hatt and the Inspector are filthy, and Gordon's funnel is blocked! Thomas helps to make everything better by taking Gordon to the Steam Works to have his funnel cleared. Jitters and Japes - Thomas is given the important job of taking Sir Topham Hatt's mother, Dowager Hatt, on a tour of Sodor. Thomas thinks he knows all the places that she would like to see but nothing will please her. Thomas then discovers that he just needs to listen and ask Dowager Hatt what she would like to do and see. Thomas now knows exactly where to take Dowager Hatt and they race around Sodor having the best fun of all.
Gordon and Ferdinand - Sir Topham Hatt welcomes Ferdinand to his railroad by letting him share Gordon's special. They will be taking the Lion of Sodor to the Summer House and Ferdinand will be Gordon's back engine, which Gordon isn't happy about. They pass workmen who cheer for Ferdinand (not for Gordon or the Lion of Sodor!). Gordon comes up with a plan to take the quiet tracks across the Fenland but he goes too fast and the Lion of Sodor falls into the river. Gordon realizes he was wrong to think he was grander than Ferdinand. Ferdinand helps Gordon to get the Lion of Sodor back and they take it to the Steam Works to get it gleaming again. Toby and Bash - Sir Topham Hatt gives Bash a reward for being a Really Useful Engine. His reward is to spend the day with Toby to pick up the children at Knapford Station. Then they heave and haul slate to Brendham Docks. They are tired and Bash needs a rest so Toby brings him to Arlesdale End. Bash thinks Arlesdale is beautiful and Toby lets him sleep there. Toby thinks that Bash would like a home of his own on Sodor and they set out to find the perfect home. They visit the Fenlands but Bash is scared of the ducks and go to Farmer McColl's field but the cows scare Bash. Toby realizes that Bash just wants his home to remain on Misty Island. Toby takes Bash to Misty Island and he is happily back with Dash and Ferdinand.
Kindness with Friends
Percy's New Friends - Percy wants to make friends with the wild animals on Sodor. When he approaches a squirrel, it runs away. He tries to make friends with a bird but it flies away. Percy doesn't understand why the animals keep running away from him. As Percy is thinking about this, Gordon rushes past and frightens him by going so fast and being so loud. Percy realizes that big things can scare little things, so Percy decides to approach the animals again, but this time he is very gentle and quiet. Soon the rabbit, the squirrel and the bird have hopped onto Percy's buffer. Percy takes his new friends to meet the other engines. Emily and Dash - Emily is given the special of looking after Dash and taking him to the Children's Steam Fair. Emily sees that Dash can make special tweeting noises with his whistle. Emily pushes Dash to show her how to make tweeting noises again and again. Dash warns Emily that he'll run out of fuel but she doesn't listen and Dash runs out of fuel. He gets stuck and can't move to go to the fair. Emily goes to the fair instead and tries to tweet again but everyone just thinks she is being funny. Emily realizes that she has been a silly engine and needs to help Dash. Emily makes everything better by getting fuel for Dash and bringing him to the fair. Emily laughs so hard when they get to the fair that she twitters and tweets.
James to the Rescue - James is asked to be the Sodor Search and Rescue Engine but is upset when Toby is asked to help him. James says that Sodor Rescue Engines are Steam Engines, not Steam Trams like Toby! They chuff off to rescue Gordon whose wheels have come off the track. James wants to help by pulling him forward, but Toby thinks they should get Rocky since Gordon is too heavy. James doesn't listen and tries to pull Gordon, and his driving wheels now come off the track. When James tries to push Gordon, the Fenland track cracks and Gordon falls! James then asks Toby to get Rocky for help. James says that Toby is the best Rescue Tram on the whole of Island of Sodor. Harry Hiro - Thomas tries to cheer Hiro up when he sees that he is sad because he misses his home. Thomas is sure that he can make Hiro smile and asks Charlie to tell him a joke, but Hiro doesn't laugh. Thomas brings Hiro to Misty Island and he enjoys the sounds of the birds. Thomas doesn't pay attention and takes him to race through the hollow tree tunnel. When Hiro wants to look at the sea, Thomas takes him on a tour of the hills of Sodor. Thomas realizes he needs to listen to Hiro and what he wants. They listen to the birds at the hollow tree tunnel and visit the Jobi Woods. The places they visit remind Hiro of home. Thomas has made Hiro happy.
Thursday, Feb 16 at 10am TPT KIDS
Friday, Feb 17 at 12:30pm TPT 2
Henry's Happy Coal - Henry is given a special of taking a very important visitor around Sodor. When Henry visits the Steam Works he is teased by 'Arry and Bert for needing to use special coal. Henry wants be like the rest of the Steamies and use normal coal instead of his special coal. When Henry tries to steam through Sodor using the normal coal, he breaks down. Henry realizes that he has been a silly engine. Sir Topham Hatt tells Henry that it is the special coal that makes Henry such a special engine. When 'Arry and Bert tease Henry again, he tells them that he is proud of being a special engine with special coal. Henry even helps 'Arry and Bert when they run out of diesel! Edward the Hero - Edward is given the special job of being the Rescue Engine at the Sodor Search and Rescue Center. Edward wants to be a hero if he is to help Harold at the Center. Edward thinks that heroes are strong, fast and stern so decides he must be strong, fast and stern too. He helps Charlie by being funny, helps Dowager Hatt by being kind, and helps Farmer McColl's dog by being gentle. Edward doesn't think he's a hero though because he hasn't shown he is fast, strong and stern. As Edward chuffs along the tracks he sees people cheering and waving to him and calling him a hero. Word has spread that Edward has been kind, funny and gentle. Sir Topham Hatt tells Edward that he is the biggest hero of all because he is Edward.
Helping Each Other
Stop that Bus! - Thomas feels bad that Bertie doesn't get to travel on the rails so he decides to take Bertie on a tour of Sodor by rail. Bertie rolls onto Thomas' flatbed and soon they're off on their adventure. Bertie loves the sights but he needs to go and collect Dowager Hatt and her friends. Thomas is having such a good time that he doesn't listen to Bertie. Chaos ensues as the flatbed rolls away from Thomas and Bertie is stuck on it in the middle of the Shake Shake Bridge. Thomas chuffs away fast to ask Harold to rescue Bertie. Thomas then collects Dowager and her friends and brings them to meet Bertie at the Shake Shake Bridge. Dowager and her friends jump into the back of Bertie and the flatbed is re-attached to Thomas and they race through the countryside. Spencer The Grand - It is a very foggy day on Sodor. All the engines are asked to stay at Tidmouth Sheds by Sir Topham Hatt. Spencer wants to get back to the Duke and Duchess' Summer House instead. Spencer can't find his way in the fog and arrives at Mavis' Quarry and Whiff's Waste Dump rather than at the Summer House. Just as Spencer thinks he has arrived at the Summer House, he realizes he is back at Tidmouth Sheds. Thomas and the engines are kind to him and he realizes he has been a silly engine. Now it is Spencer's turn to be kind and he goes to find Percy who is still lost in the fog. Spencer uses his whistle to find Percy and they return safely to Tidmouth Sheds.
Big Belle - Belle is very excited to learn that Toby also has a bell just like hers, and wants to go and be friends with him. Toby is a little intimidated when he sees how big and powerful Belle is. Belle decides that she wants Toby to do everything that she wants to do. They go to see Farmer Trotter's pigs but Belle spoils the fun by making mud with her water jet. Toby goes into another siding but Belle chases after him still wanting to be his friend. Next they go to Maithwaite Station and Belle rings her big loud bell but Toby reverses away. Belle realizes that if she wants to be Toby's friend she needs to listen to what makes him happy too. So they both listen to the birds twittering and twitting together quietly. Finally they are both happy and become the best of friends. Stuck on You - Thomas is given the special of being the Sodor Search and Rescue Engine for the day. Thomas is excited to see that Butch has a magnet attached to his crane arm. Victor tells them that the magnet comes on when the red light is switched on, but they don't listen. At the Sodor Search and Rescue Center, Harold asks them to take metal poles to Farmer McColl. Butch and Thomas can't figure out how to pick up the poles with the magnet so the poles crash into the sea! Now the red light switches itself on and Butch gets stuck to Thomas! He realizes he should have listened to Victor. Victor tells them again that the magnet is on when the red light is on. This time Thomas and Butch listen and they complete their rescue jobs effortlessly.
Wonky Whistle - Thomas is getting his whistle fixed at the Steam Works before he delivers animals to the Sodor Country Fair. He rushes out of the Steam Works before his whistle is fixed properly and it starts to make a strange sound. Thomas collects ducks, Katy the sheep dog and Farmer McColl's prize cow to take them to the fair. Thomas' whistle is so loud that all of the animals run away! Thomas arrives at the fair to find out that the animals are gone and there is no one at the fair. Once Thomas goes back to the Steam Works to get his whistle fixed, he tells everybody about the animal show. Thomas is asked to use his whistle to declare that 'the animal show is now open! ' Up, Up and Away - Thomas and Percy are given the special of delivering a giant balloon that Mr. Bubbles has blown up for his Big Balloon Show. Thomas and Percy decide to take the coast track, but the wind whips the balloon into the sky. Thomas and Percy ask Mr. Bubbles to blow up another giant balloon and they take it through a tunnel but it gets stuck! Thomas and Percy again get another giant balloon and they take a fast track and as Gordon rushes past the big balloon bounces off the flatbed and bursts. Thomas realizes that he should have taken the Woodland track. This time they arrive safely with the giant balloon and the show is a big success.
Surprise Surprise - It's the Winter Holidays on Sodor and Thomas is excited because that means it is party time! However Thomas' friends need help. Percy has a cracked coupling rod, Edward's pistons are popping and Stanley has a faulty firebox. Thomas brings them all to the Steam Works to be fixed. Victor is so busy that he won't be able to fix all the engines in time for the party, so Thomas decides to bring the party to the Steam Works but doesn't tell Victor. Thomas asks Rocky to deliver the Christmas tree but Rocky drops it in front of Kevin and causes chaos. Thomas realizes he should have told Victor about the party. Thomas tells Victor about the party and soon all the engines help to get ready. The star is fixed on the tree and the engines have a great party. Tree Trouble - It's the winter holidays and Dowager Hatt, declares a competition to see who can find the tallest and grandest Christmas tree on Sodor. It's the Diesels versus the Steamies as Thomas leads the chase to find the best tree. Thomas and the Diesels race to Misty Island and ask the Logging Locos where they can find the best tree. When they found the perfect trees and began the racing fast back to Sodor, the trees fall off their flatbeds. and are destroyed. The engines go back to the Diesel Works without their trees and Thomas tells Dowager Hatt the news. Thomas decides to go back to Misty Island, chooses a perfect tree and gives it to the Diesels for their Diesel Works. The tree is decorated and looks perfect. Everyone hoots and toots with joy!
Kevin the Steamie - Kevin decides that he wants to be able to shunt like a Steamie so he can join in a game of Bish, Bash, Bosh with Thomas and Percy. The game is about shunting oil drums. While Kevin is practicing his shunting, he causes chaos in the Steam Works. An oil drum bashes into Emily's wheels and causes a scratch, another drum bangs under Spencer's buffers, and then another drum bashes into Victor and he is covered in goo. Kevin realizes that it's great being a crane and he doesn't need to learn to shunt. Kevin fixes Emily, Spencer and Victor and then invents a new game to play with Percy and Thomas called Hide and Peep! Fiery Flynn - Flynn tries to impress Devious Diesel who tells Flynn that he is not a busy fire engine. Flynn starts to put out fires that don't actually exist. He tries to save Edward when it's actually Thomas' firebox on fire. This leads to the Diesels calling him Fumbling Flynn! Flynn approaches Thomas and just as he is about to put out the fire in his firebox, his water runs out. Flynn asks the Diesels to help him. The Diesels carry buckets of water and Thomas' firebox is saved. The next time Devious Diesel teases Flynn he knows not to react and wait for a proper emergency. This time Flynn puts out a proper fire at the Quarry.
Thursday, Feb 23 at 10am TPT KIDS
Friday, Feb 24 at 12:30pm TPT 2
Chuffing with Pride
Race to the Rescue - Flynn is the Sodor Island Fire Engine and Victor is working on Flynn's wheels so that he can roll on the road as well as on tracks. He sets out on the road, wobbling. Rocky tells Flynn that Sir Topham Hatt's shed is on fire. Flynn goes on the tracks, even though the road is faster, because he doesn't want to be a "big red wobble on wheels". On the way to the shed, Flynn meets Butch and Bertie. They both need his help but Flynn chuffs on because he feels too silly to roll on the road. Flynn is late because he should have used the road! The crowd around the shed cheer for Flynn as he puts out the fire. He returns to help Butch and Bertie. Flynn isn't a "big red wobble on wheels"! He's the hero of the day! Bust My Buffers - One day, Gordon is too snooty to notice some freight cars in front of him and crashes into them. Gordon's buffer crashes onto the track and he loses his buffer. Den and Dart offer to help repair Gordon but he insists that Diesels cannot fix Steamies, and he huffs away without his buffer. Mavis and Salty tell Gordon that he needs a buffer. Reluctantly, Gordon chuffs back to Den and Dart and they fix him with a yellow and black diesel buffer. Gordon is very embarrassed by it. Thomas makes Gordon realize that he should be happy that he is fixed and can be a Really Useful engine! Gordon says sorry and thank you to Den and Dart. Because they are all - Diesels or Steamies - Really Useful engines!
All Together Now
Ol' Wheezy Wobbles - On Misty Island, Ol' Wheezy has stopped working. Thomas wants to help and says he can fix Ol' Wheezy. He puffs to the Dieselworks, and asks Den and Dart for help because two busy boilers are better than one. Den and Dart chuff back to Misty Island together and their drivers work on Ol' Wheezy until he is fixed! The Sounds of Sodor - Thomas is to take a Famous Composer around the Island and show him the sounds of Sodor to help inspire a new composition. Everywhere Thomas takes the composer, they are interrupted by noisy engines. This makes Thomas cross. However, unbeknownst to Thomas, the noisy engines are inspiring the Famous Composer to compose! Thomas fails to heed a warning sign and has to stop suddenly, making the composer's music blow away in the wind. Thomas realizes his error and finds a unique way to reinterpret the composer's music - by using his noisy friends to create The Sounds of Sodor!
If A Job's Worth Doing
Thomas and the Garbage Train - Thomas volunteers to take the Duchess to tea. Diesel tells Thomas that his work with Whiff will make him too stinky to take the Duchess. As Whiff and Thomas puff along, Thomas uncouples from the Garbage train and Thomas takes 'sweeter smelling' tracks. Whiff struggles with the heavy train and has to stop on the track causing Thomas crashes into Whiff. Garbage flies into the air and all over Thomas! Thomas is the stinkiest engine on Sodor! While Thomas cleans up the garbage, he gives Whiff the Special of taking the Duchess. Sodor Surprise Day - Sodor Surprise Day is a day in which people and engines surprise each other and make each other laugh. When Gordon declares Sodor Surprise Day to be silly, Thomas decides to show Gordon how much fun it can be, instead of doing his job. He surprises Gordon at the coal hopper, at a junction and then at the docks! But Thomas only succeeds in ruining the fireworks for the Surprise Day party and doesn't do his job. Thomas then concentrates on doing his job and finds a fantastic alternative to the fireworks. No one is more surprised than Gordon!
Tuesday, Feb 28 at 10am TPT KIDS
Wednesday, Mar 1 at 12:30pm TPT 2
Fun on the Farm
Thomas Toots the Crows - Farmer McColl is having trouble keeping crows from eating his seed. Thomas offers to use his whistle to scare them away. Soon, Thomas finds himself puffing all over the island chasing crows. At last, a very cross Farmer McColl finds Thomas. He shows Thomas that his field is even more full of hungry crows than before! It's the one place Thomas was not scaring crows from! Thomas is very sorry. He sticks to the job and dutifully stays at his post all night long, successfully scaring crows! Muddy Matters - When James is asked to take Farmer McColl's sheep to the Sodor Farmer's fair, James is much more concerned with preserving his own cleanliness than following instructions. Due to James' vanity, the sheep escape. James realizes that if he is to get the sheep to the Fair, he must sacrifice the one thing that is most important to him. He must get dirty! James arrives at the Fair with the sheep, job done and very muddy! But he makes it to the front page photograph for being the image of a Really Useful engine!
Thursday, Mar 2 at 12:30pm TPT 2
Emily's Winter Party Special - Emily is given the task of finding Sir Topham Hatt's missing hat. If successful, she will be given the prestigious and coveted job of pulling the Winter Party Train. Emily is so busy boasting to the other engines she completely forgets to look for the hat. By the time she realizes her mistake, night has fallen and Emily's chances of finding anything have slipped away. Or so it seems. Salty's Surprise - It is winter holiday party time and Salty tells the other engines that he just likes a good story and not presents. Edward is still determined to find Salty a present. Edward finds all different kinds of presents for Salty but Salty says thank you, but no thank you to each present. Edward is worried. Then, Salty points out that Edward has given him a story - which is, for him, the best Winter Holiday Present of all!
Wednesday, Jan 25 at 10am TPT KIDS
Thursday, Jan 26 at 12:30pm TPT 2
Wednesday, Feb 15 at 10:30am TPT KIDS
Snow Stops Play
No Snow For Thomas - It's a snowy day, but Thomas doesn't want to wear his snow plow. So he decides to hide it and pretends he doesn't know where it is. Sir Topham Hatt has no choice but to leave Thomas in his shed and send Emily out to clear the tracks instead. Thomas sees Emily having fun in the snow and goes in search of his plow, but the snow has covered everything and Thomas soon becomes stuck in the thick snowfall. Frozen Turntable - One cold evening the steam engines return to Tidmouth Sheds and discover the turntable is frozen stuck and only one berth is accessible. Gordon thinks he should have it, but Thomas insists they need to save it for Percy who is out on the mail run. All the other engines find other places to stay for the night, but none of them are good enough for Gordon who comes back and takes Percy's berth. But soon the tables are turned when it is Gordon who becomes stuck.
Sea and Sand
Away from the Sea - When Salty, the dockside diesel, develops engine trouble he worries he will be sent away from the docks. Porter, a new steam engine, arrives to help out, but Salty becomes convinced that Porter has been sent to replace him. Salty is sent to the Dieselworks, but rushes away as soon as he is repaired, spilling oil over himself. Salty races back into the docks slipping and sliding out of control. When Porter saves Salty from causing an accident, the two engines become the best of friends. Educational Objectives: appreciating differences, making new friends, accepting help, taking responsibility. Gone Fishing - Bill and Ben, the tank engine twins, see Harvey, the crane engine, at Brendam Docks. They tease him about having a hook and ask if he is going fishing. Porter helps Harvey see the positive side of being both a crane and an engine, and encourages him to help pull some trucks. Harvey is not very confident, but when he has an accident and derails his trucks, he soon realizes just how useful being a crane engine can be. Educational Objectives: flexible thinking, offering encouragement, appreciating differences, perspective taking, making friends, recognizing and utilizing individuals' strengths and skills.
Food to Go
The Afternoon Tea Express - Stephen becomes very excited when the Earl gives him the special job of collecting the ingredients for the afternoon teas at the Castle. But Spencer teases him about being too old and slow. Stephen, however, asks Thomas and the other engines to give him a push, and he's soon speeding along. When it's Spencer's turn to give Stephen a push he goes too fast, forcing Stephen to lose control and splatter jam all over the unsuspecting guests. Stephen learns that being steady and reliable is more important than being fast. Educational Objectives: accepting differences, understanding there are consequences to one's actions, apologizing, coping with failure, resourceful thinking. The Smelly Kipper - One evening at Tidmouth sheds, James teases Percy about being scared of the dark. Henry challenges James to take the Flying Kipper that night for him. James agrees, but when he realizes that the fish from the Flying Kipper are really smelly, he tries to back out of the challenge. James convinces Henry that he didn't offer to pull the Flying Kipper--Henry must have been dreaming. James soon gets his come-uppance when he becomes the Smelly Kipper.... Phew! Educational Objectives: apologizing, coping with failure, understanding there are consequences to one's actions, telling the truth.
There's Always A Good Explanation
Flatbeds of Fear - When a delivery of pipes is unloaded at Brendam Docks, the engines start to hear scary spooky noises. Salty convinces them that they're hearing the sound of the Flatbeds of Fear. Emily insists that there must be a sensible explanation, but then she hears the sound and becomes frightened too. But soon they discover that the sound was just air blowing over the pipes! Educational Objectives: recognizing others' emotions, expressing empathy, apologizing, being a good friend. Disappearing Diesels - Paxton likes to be friends with everyone--diesels and steamies alike, but it's not easy to be friends with Diesel. Diesel scares Paxton when he makes him think that all the other diesels have disappeared. Then Diesel hides and races away from Paxton. But when Diesel runs out of fuel, Paxton offers him help; he gives Diesel a push to the fuel tank--and an experience of friendship! Educational Objectives: expressing sympathy and concern for others, being a good friend, helping others, expressing kindness.
Toad's Adventure - Oliver is always telling his Toad about his adventures. Toad longs to have an adventure of his own. When Toad gets the chance to work with James, he is very excited. But James doesn't like pulling trucks and goes too fast. When a coupling snaps, Toad gets a bigger adventure than he expected! Educational Objectives: appreciating one's individual skills, expressing gratitude, taking responsibility for actions, understanding there are consequences to one's actions. Duck and the Slip Coaches - Sir Topham Hatt is concerned about getting all the summer visitors to their destinations on time. Duck tells the other engines about the slip coaches used on the Great Western Railway that could be uncoupled at stations without stopping. James relays the information to Sir Topham Hatt, claiming it's his idea, but James has never used slip coaches before and soon runs into trouble. Educational Objectives: telling the truth, being helpful, making meaningful contributions, understanding there are consequences to one's actions.
Please Be Patient
Thomas the Quarry Engine - When Thomas and Diesel are sent to collect trucks from the Ffarquhar Quarry, they argue about who should be the back engine. Diesel suggests he take the trucks with Mavis, leaving Thomas to look after the quarry until they get back. When they don't come back, Thomas gets fed up and decides to take another load of troublesome trucks on his own--and then there really is trouble! Educational Objectives: cooperation, expressing kindness, learning to be patient, telling the truth, apologizing. Duck in The Water - When Duck gets stuck on some flooded tracks, James is sent to fetch Rocky to rescue him. But James doesn't wait for Rocky to secure his crane arm, and they end up knocking down a signal before they arrive at the accident site. Without a signal to warn them, the other engines don't stop. What began as one small accident for Duck soon escalates into a much bigger one, involving several other engines! Educational Objectives: following directions, listening carefully, learning to be patient, apologizing, taking responsibility for one's actions.
Signals & Alarms
Signals Crossed - Toby is always nervous when he has to go through Knapford Junction with the big gantry signal over the track. One day Toby waits nervously for his signal to change, but it stays on red. He waits and waits, holding up other engines, but the signal doesn't change. Sir Topham Hatt is very annoyed until everybody finally realizes that the signal is broken. Educational Objectives: being helpful and kind, encouraging others, developing confidence, conquering fears, demonstrating responsibility. Thomas and the Emergency Cable - Thomas is on his branch line when a passenger pulls the emergency cable and he has to stop quickly. It turns out it's not an emergency at all--the passenger is a bird watcher who's spotted a rare bird. To make matters worse, Clarabel has a flat wheel after being dragged along with her brakes on. The next time Thomas sees the bird watcher he refuses to pick him up. But Thomas learns that that's not the right thing to do either. Educational Objectives: perspective taking, following rules, asking good questions, apologizing.
Marion and the Pipe - One day while repairing an embankment, Marion strikes something hard and insists it must be the mast of a Viking ship. It looks like a water pipe to Thomas, but Marion is adamant that it isn't. The next day Thomas notices flooding near the bank. Marion has to admit her mistake and help prevent an accident. Educational Objectives: demonstrating responsibility, teamwork, helping others, expressing thanks. Missing Gator - Percy misses his friend Gator and keep thinking about the good times they had together. Percy is sad, so the other engines advise him to keep busy to take his mind off it. Percy rushes about trying to keep busy, but he loses control of some trucks. The trucks roll into an old mine. Percy is too frightened to go in after them until he remembers what Gator taught him about being brave! Educational Objectives: being aware of others' feelings, being helpful, being a good friend.
Duncan and the Grumpy Passenger - Duncan is the grumpiest engine on the narrow gauge railway. He is always complaining about one thing or another. Then Duncan gets a very grumpy passenger, who he finds very annoying. So Duncan decides to do everything he can to make the grumpy passenger stop complaining. Duncan soon learns that you can't make everyone happy. Educational Objectives: Following directions, taking responsibility, following directions, apologizing. Spencer's V.I.P. - When Spencer brings a V.I.P. (Very Important Passenger) from the mainland, he is so determined to be on time that he doesn't notice that he's been sent down the wrong track. By the time he arrives at Knapford, he's very late! The V.I.P. refuses to travel back with Spencer. The other engines all compete to to take the V.I.P. back to the mainland, but their rushing and showing off leads to confusion and delay. Spencer ends up being given a second chance! Educational Objectives: Taking responsibility for one's actions, learning from one's mistakes, learning to be patient, doing a job carefully, forgiving other.
No Steam Without Coal - Without Coal There is a coal shortage at the Clay Pits. Timothy warns Bill and Ben to be careful and use their coal sparingly. Bill and Ben don't listen, teasing each other and Timothy, and messing about--until they run out of coal! Luckily, Timothy runs on oil, so he manages to keep going, delivering clay to the docks and bringing back coal for the tank engine twins. Educational Objectives: appreciating differences taking responsibility, apologizing, understanding there are consequences to one's actions. Toad's Bright Idea - Gator is waiting to be loaded onto a ship, but the ship is delayed. When Oliver breaks down, Gator is very happy to help. Gator heads off to get Oliver's trucks and promises to bring them back before morning. But Gator's lamp keeps going out. He decides not to stop to avoid being late. Toad doesn't think it is safe and they argue. In the end, Toad's bright idea helps Gator deliver the trucks in time. Educational Objectives: appreciating differences, paying attention, apologizing, resourceful thinking, accepting and appreciating help, apologizing.
Recycle Recycle Recycle
Timothy and the Rainbow Trucks - Timothy and the Rainbow Trucks Bill and Ben convince Timothy to search for a truck that is blue, red, yellow, and brown. However, they are playing a joke on Timothy; the truck does not exist. When Timothy finds junkyard trucks that match the description, Bill and Ben's prank is foiled! Learning Goals: flexible thinking, taking responsibility, understanding there are consequences to one's actions, apologizing. Samson Sent For Scrap - When Scruff breaks down, Samson is given the job of collecting the track-side scrap. Taking his job a little too seriously, Samson collects more than he should-including Sir Topham Hatt's car! Before it gets crunched by Reg's Claw, Sir Topham Hatt races off to save it. Learning Goals: taking responsibility, understanding there are consequences to one's actions, applying one's best efforts, learning from mistakes, resourceful thinking.
Marion and the Dinosaurs - Marion wakes up in the middle of the night and sees a long line of dinosaurs gliding past in the moonlight. Thinking it was a dream, she tells Thomas. The dinosaurs return and chase Marion to the castle, where she discovers that they're model dinosaurs for the Earl's new Dinosaur Park! Learning Goals: conquering fears, expressing sympathy and concern for others. Millie and the Volcano - Harvey and Samson are arranging the dinosaur models for the Earl's new Dinosaur Park. When one of the dinosaurs swings towards Millie, she becomes frightened and Samson and Harvey laugh at her. In return, Millie seeks the last laugh. She plans for the groundsman to set his bonfire behind the model volcano, making them both think it's erupting! Learning Goals: conquering fears, developing confidence, resourceful thinking.
Emily Saves the World - Emily is thrilled to finally be transporting an exciting load-a huge globe! When she attempts to show it off, it's knocked off her flatbed.The globe rolls haphazardly, but she manages to regain control of it just in time. Learning Goals: expressing thanks, apologizing, helping others. Samson at Your Service - Samson doesn't like to admit his mistakes. Even when other engines try to help him, he fails to listen.Against the others' advice, Samson takes Gordon's Express Coaches to the quarry, instead of the trucks used for carrying stone. Learning Goals: understanding there are consequences to one's actions, taking responsibility, apologizing.
Who's Geoffrey? - Thomas spontaneously creates Geoffrey, an imaginary engine who he blames a small, silly accident on. When Thomas further describes Geoffrey to friends, Sir Topham Hatt wants to meet the new engine. Thomas realizes that his story may have gotten a little out of hand. Learning Goals: learning from mistakes, telling the truth, taking responsibility, understanding there are consequences to one's actions, apologizing. The Truth About Toby - Toby is stubborn and refuses to fill up with coal when Henrietta reminds him to do so. But when he takes the trucks to the junkyard, he runs out of coal. When Toby is spotted parked among the scraps, a rumor spreads that he's being scrapped! Learning Goals: learning from mistakes, taking responsibility, expressing sympathy and concern for others, being a good friend.
Lost and Found
Toad and the Whale - Toad, Oliver's brake van, spots a stranded whale on the beach. The Search and Rescue Team arrives at the scene and Oliver and Toad try to assist them. When efforts to drag the whale back into the water are unsuccessful, the engines transport the sea creature by rail to Brendam Docks. The whale is carried on a flatbed and released into the water. Learning Goals: resourceful thinking, helping others, cooperation, teamwork, expressing sympathy and concern for others. Very Important Sheep - Percy damages the back of his wagon in a rush to collect sheep for an agricultural fair. Without realizing there's a hole in the wagon, Percy continues his task and, one by one, the animals escape. Thomas discovers the sheep on the tracks, picks them up, and they ride to the fair with Annie and Clarabel. Learning Goals: understanding there are consequences to one's actions, helping others, accepting help, taking responsibility, learning from mistakes, resourceful thinking.
Lost Property - Thomas, Annie, and Clarabel plan to impress the railway inspectors who are coming to the Island of Sodor. However, a string of problems and disruptions occur and a grumpy inspector only makes matters worse. Thomas finally impresses the inspector when he returns the gold watch that the grouchy man accidentally left on Annie's seat. Learning Goals: applying one's best efforts, helping others, demonstrating responsibility, being kind and polite. Henry Spots - Trouble When Henry hears that Sir Topham Hatt's grandchildren have the chickenpox, he worries that the engines will get sick, too. His fear intensifies when he catches sight of Thomas, splattered with mud and carrying a wagon of chickens. Afterward, it appears that every engine he meets is splattered with spots. Henry finally learns that engines can't catch chickenpox afterall. Learning Goals: recognizing others' emotions, expressing sympathy and concern for others, conquering fears.
Helping Hiro - When Thomas accidentally spills his cargo on the tracks, Hiro becomes derailed. Hiro requires repair at Steamworks and Thomas ventures into the woods in attempt to find spare parts to expedite Hiro's recovery. He soon finds himself alone in the woods, immobile due to the old, broken tracks. Rocky, Percy, and Sir Topham Hatt to the rescue, Thomas is brought back to Steamworks, where he is surprised to see Hiro already fixed! Learning Goals: being a good friend, helping others, expressing sympathy and concern for others, resourceful thinking. The Beast of Sodor - Spencer is stranded on Sodor because of the snowy weather and delights in telling the other engines about meeting the abominable snowman. Henry is frightened by the story and Spencer continues to play on his fear. However, when they encounter a man covered in snow, it's Spencer who is most afraid! Thankfully, the seemingly abominable snowman turns out to be Sir Topham Hatt. Learning Goals: conquering fears, being a good friend, helping others, expressing sympathy and concern for others, demonstrating bravery.
All at Sea
Salty All At Sea - Salty loves to tell scary stories and tall tales of sea monsters, which sometimes scare the other engines. When Sir Topham Hatt lends Salty to a port on the mainland, Salty allows his imagination to get the best of him. He runs away, fearful of traveling by ship. With the help of Thomas, he faces his fear and completes the job. Learning Goals: conquering fears, being a good friend, helping others, following directions. Den and Dart - Den and Dart are best friends and teammates who are rarely separated. When Den is sent to the quarry as a replacement engine, he worries about taking on the new job without Dart. Dart has similar fears, but the dynamic duo manages to cope with the help of their new friends. Learning Goals: making new friends, accepting help, helping others, being a good friend.
Monday, Jan 23 at 12:30pm TPT 2
Friday, Feb 10 at 10:30am TPT KIDS
Slowly Wins The Race
The Race Is On
Be Good to Your Friends
Patience and Rules